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INDI Library v1.9.0 Released (23 Apr 2021)

Major INDI Library release v1.9.0 bring significant internal changes championed by @pawel-soja to modernize core INDI Library drivers and clients. New drivers for DeepSkyDad Flat Panel & Pegasus devices plus further improvements to PCM8 drivers.

Current MacOS Build?

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Any recent effort on a build script for MacOS? I have the 3.4.2 version on my MacBook, but notice that latest update on my StellarMate is 3.5.0. I'd like to run from MacBook and take advantage of some of the recent features/fixes. The most recent build script is over a year old and there are some failures caused by latest command-line tools. I have years of development experience and can help, but don't really understand the Craft/Blueprint system. I've tried fixing the source that's failing, but the build script pulls archives down and overwrites. I've also tried making new archives with fixes to code, but the script aborts when it sees a new hash code in the new archive.

If there's a more recent build script or an effort to create, that'd be great. Or, some resources to help me correct the Craft/Blueprints. Or an XCode project. (I see the script has an option to build an XCode project, but it seems to be dependent on a successful build in the first place.

Ideas on latest build for MacOS?
8 months 2 weeks ago #60879

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Replied by Gonzothegreat on topic Current MacOS Build?

The latest OSX version available to download is 3.4.3
You can also compile it from github.com/rlancaste/kstars-on-osx-craft

I do not think 3.5.0 is considered stable.
Kstars Mac osx
Odroid C4 / WO Redcat51 / CEM25p / ZWO183MM / QHY5L-II-M (OAG) / ZWO mini FW
Last edit: 8 months 1 week ago by Gonzothegreat. Reason: edited the url
8 months 2 weeks ago #60890

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Replied by AirBourn on topic Current MacOS Build?

That's the old script I'm talking about - it doesn't build anymore. (BTW: your link is incorrect, it's github.com/rlancaste/kstars-on-osx-craft).
The only DMG package download I'm aware of is 3.4.2 here: indilib.org/get-indi/download-mac.html
8 months 2 weeks ago #60893

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Replied by ouioui01 on topic Current MacOS Build?

edu.kde.org/kstars/ (3.4.3 DMG)

Clear skies
----
ES ED 127mm FCD100, AZEQ6 GT, FocusLynx ESX25, Nikon D800 , ASI120mm-s, Polemaster
-- RPi4 4Gb Stellarmate , Windows 10 Pro, Kstars/VNC
-- RPi4 8Gb Ubuntu mate 20.04.1 LTS - Kstars/NoMachine
8 months 2 weeks ago #60895

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Replied by AirBourn on topic Current MacOS Build?

Any traction on a latest-n-greatest MacOS build? Beta 3.5.0?
7 months 2 weeks ago #62281

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Replied by Gonzothegreat on topic Current MacOS Build?

Kstars Mac osx
Odroid C4 / WO Redcat51 / CEM25p / ZWO183MM / QHY5L-II-M (OAG) / ZWO mini FW
7 months 2 weeks ago #62300

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The following user(s) said Thank You: AirBourn
7 months 2 weeks ago #62358

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Replied by AirBourn on topic Current MacOS Build?

Excellent, thank you. Now running 3.5.0 on macOS Catalina 10.15.7.
7 months 2 weeks ago #62368

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Replied by AirBourn on topic Current MacOS Build?

Any thoughts or concerns on Big Sur? Anyone tried it?
7 months 5 days ago #62848

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I upgraded to Big Sur and tried the current stable KStars on it with the simulators. All seems to work fine but I didn't do a very exhaustive test.
Wouter van Reeven

ASI6200MM and 7 slot 2" filter wheel with a SkyWatcher Esprit 80 ED on a SkyWatcher HEQ5-Pro
ASI1600MM-Pro Cooled and 5 slot 1.25" filter wheel with an 8" TS Ritchey-Chrétien on a SkyWatcher EQ6-R
7 months 4 days ago #62854

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Replied by Rob Lancaster on topic Current MacOS Build?

Yes, I am not expecting any issues with running KStars on Big Sur, since they haven’t announced too many changes except for UI changes, some new features in programs, and the Apple silicon support.

Also, for the time being at least, I don’t think there will be an issue at first with running KStars on Apple Silicon because Apple has built in Rosetta 2 to make sure all your intel code runs on the new systems. However, with the power pc to intel transition, eventually they took Rosetta away. So we can probably expect the same to happen here. INDI does require some driver binaries from manufacturers and these will probably need silicon versions. And for the KStars and INDI code, we can make universal binaries that will work on both systems, but they are of course larger.

Where we will run into some trouble is in the newest version of Xcode. I got some reports from folks trying to build using my script who said it wasn’t working with Xcode 12. I found that the main issue was that one of the build flags in the new clang distributed with that is by default set to treat an issue that used to be a warning as an error. This caused a bunch of problems with building open source libraries and programs needed for KStars. I am working through those issues now. I don’t think it will permanently be a problem, just a headache for awhile until I sort it out.
7 months 4 days ago #62863

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Replied by AirBourn on topic Current MacOS Build?

Loaded up Big Sur today and running KStars/Ekos now. No issues noted so far.
Last edit: 2 months 3 weeks ago by AirBourn. Reason: Typo
7 months 4 days ago #62874

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