rlancaste wrote: "So if I leave both options unchecked, I will be able to plate solve, no matter where my camera is pointing?"

Yes, the true power of StellarSolver is that it can blindly solve very very fast compared to the old methods. if you do a blind solve, another words a solve without using the Scale or Position to inform the solve, then it can solve no matter which way the camera is pointing in the sky or what the scale of the telescope happens to be. In the past, a blind solve would have taken a very very long time, but with this new solver I have worked on, it can do it in a mere fraction of that time. Now, that being said, I wouldn't recommend blind solving all the time. In order to blind solve, the computer must do a lot of work and takes a lot more energy, it also has to start a bunch of threads and of course there is then an increased risk of some kind of issue happening, like using up all the ram of a small raspberry pi (if that is what you are doing the plate solving on). So I wouldn't recommend plate solving with those options turned off unless it is necessary. But when it is, it will be much better than before I think.



Tried it last night out on the field and I had a successful session.

After PA, turned on my RPI and while I was at Polaris, gone for a blind plate solve. Success!
Then I've framed my target and again plate solve worked just fine.

All of the above, without using the scale and position options checked. So probably I have just to change a bit my usual session habits :-)

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