Bi-monthly release with minor bug fixes and improvements
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bool Focus::focusIn(int ms)
{
if (ms <= 0)
ms = focusTicks->value();
return changeFocus(-ms);
}
bool Focus::focusOut(int ms)
{
if (ms <= 0)
ms = focusTicks->value();
return changeFocus(ms);
}
// Routine to manage focus movements. All moves are now subject to overscan
// + amount indicates a movement out; - amount indictaes a movement in
bool Focus::changeFocus(int amount, bool updateDir)
{
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